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Street fighter 6 capcom
Street fighter 6 capcom













  1. Street fighter 6 capcom pro#
  2. Street fighter 6 capcom Pc#

Capcom says it will reveal more information regarding the latest iteration of the Capcom’s highest-grossing video game franchises of all time later this summer.

Street fighter 6 capcom pro#

Japanese video game developer and publisher Capcom has revealed the first look of Street Fighter 6 at the Capcom Pro Tour 2021 Season Finale on Monday.

Street fighter 6 capcom Pc#

Street Fighter 6 will release sometime in 2023, and the PC version will be available on Steam.Capcom reveals first look of Street Fighter 6. For the first time in a long time, Capcom and Street Fighter are poised to be the hottest shit on the block. But that's because it's trying so much, and that's an incredibly refreshing change. It's inevitable that some of the new stuff Capcom is trying in this game doesn't quite work out. In the menu I found toggles for both a play-by-play commentator and a color commentator, so I'm already hoping for longtime duo Seth Killian and James Chen to narrate my Street Fighter matches down the road. Introduces players to fighting game vernacular, both silly expressions and useful terminology they can learn to get better.Mimics the real-world energy of tournament commentary, creating yet another vector for hype.Maybe this is actually a terrible idea that everyone finds annoying, but at first blush I love that this feature simultaneously: The number one best idea any fighting game has had in a decade, I think, is Street Fighter 6 baking in commentators that mimic the play-by-play of exciting tournaments. Street Fighter should be silly! Hype doesn't have to be serious: Imagine the crowd at EVO, match point in the grand finals, wildly cheering as Ryu pulls a cocky derp face. It's so silly, and maybe the second best idea any fighting game has had in a decade. While a match is loading you can flick the joystick to make your fighter contort their face into a variety of expressions. So are the new character intros, where the fighters saunter out to promo music like they're in the WWF. It's adding personality to the literal streets you're fighting on. It has a whole open world story thing that I didn't get to play, but I almost don't care how good it is-it looks weird, probably goofy, but that's cool, it's something different. Seemingly Humbled from the years spent clawing Street Fighter 5 into better shape, Capcom has made a game that's meaningfully different from every other fighter out there. Imagine the crowd at EVO wildly cheering as Ryu pulls a cocky derp face. Street Fighter 5 was still Street Fighter, but that was pretty much all it had going for it. And Street Fighter 5's contemporaries made it look so vanilla: Mortal Kombat had it lavish story mode, Guilty Gear had its remarkable 3D anime models. At first it pleased no one: Some players raged over the missing arcade mode, others lambasted the pitifully simplistic "story" mode. Capcom spent years trying to recover from a botched game-as-a-service launch. Street Fighter 5 could still be exciting to watch in action, but I'd largely attribute that to the incredible players who throw down at events like EVO. The speed, the animation, the flashy ink Drive attacks-so many pieces of Street Fighter 6 are effectively giant arrows and neon lights for a pop off.

street fighter 6 capcom

Everyone in the room loses their goddamn mind.Ĭapcom can't manufacture those moments, but I think it is building Street Fighter 6 to look as exciting in motion as it can.

street fighter 6 capcom

The most legendary fighting game moment (opens in new tab) of all time doesn't end with a boring, well-executed punch: It ends with a flurry of superhuman parries and the screen exploding in flashes of orange light. Sure, fighting game players will love an ugly game if the mechanics feel just right, but the fighting game community thrives on hype. With this game, Capcom clearly understands how much style matters. I don't know if Capcom has been limited by its engines up to this point, or simply iterated on this visual language across Street Fighter 4, 5, and 6, but it's hard to overstate how expressive it looks this time around. It triggers the same "ooh, pretty lights" reaction I had as a kid when I'd land an Ultra in Street Fighter Alpha and the entire background would explode into an anime kaleidoscope. Several of the Drive uses feel like direct descendants of the Focus attacks in Street Fighter 4, creating gorgeous splashes of colorful ink (or paint?) around your character as they strike.















Street fighter 6 capcom